AAMT-143 VECTOR ARTWORK PORTFOLIO
This is artwork I did for a vector illustration class, which I'm required to have on a portfolio website for my final grade- so, here it is.
Hover over images to zoom and view a caption!
This was the end result of one of my last class projects, which involved making a design document for a fictional company and then producing a product for that fictional company- I chose to make a logo that would be used in merchandise for a made-up science fiction series.
The idea here is that it's an insignia for a group where the hypothetical Sci-Fi story would take place- think of your Nostromos, or your USG Ishimuras. The silhouette of the woman holding a pickaxe is referenced from an illustration of the Greek character Europa, in reference to the fact that this hypothetical group would be mining on the moon Europa.
This piece is a geometric portrait- another assignment for the class.
The original image it was based on can be found at https://www.pexels.com/photo/smiling-senior-asian-woman-in-headwear-with-ornament-6934325/
Another geometric portrait, though this one is stylized differently.
The original image it was based on can be found at https://www.pexels.com/photo/man-in-brown-woven-hat-and-blue-crew-neck-shirt-4966973/
One assignment we had in class was to make a cover for a fictional book, based on a fictional creature. I think the idea was for us to make up our own, but I ended up choosing a Lootbug from the video game Deep Rock Galactic, which you may have heard of before if you're familiar with online gaming.
The game itself has a very geometric artstyle, which meshes well with vector illustration.
If you've ever seen one of those old travel posters, you know how well they lend themselves to being recreated with vector graphics. So, naturally, we had an assignment to make one.
I chose to make my travel poster for the fictional location Prospit, from the webcomic Homestuck. If you aren't familiar, it's a giant moon-sized megastructure city made of random gothic buildings.
This isn't as flashy as the other projects, but it's still important- the use of gradient meshes to create the illusion of 3D objects, in this case a tomato, using vector graphics. The reference image is in the top left, and my recreation is below.
To be completely honest, making this was a miserable experience and I would prefer to never do it again.