CLASSWORK ART PORTFOLIO
The classes I've been taking usually require a portfolio for part of the final grade- so, I've decided to keep them all on one page to simplify things.
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AAMT-143 (VECTOR ILLUSTRATION)
This was the end result of one of my last class projects, which involved making a design document for a fictional company and then producing a product for that fictional company- I chose to make a logo that would be used in merchandise for a made-up science fiction series. The idea here is that it's an insignia for a group where the hypothetical Sci-Fi story would take place- think of your Nostromos, or your USG Ishimuras. The silhouette of the woman holding a pickaxe is referenced from an illustration of the Greek character Europa, in reference to the fact that this hypothetical group would be mining on the moon Europa.
This piece is a geometric portrait- another assignment for the class. The original image it was based on can be found at https://www.pexels.com/photo/smiling-senior-asian-woman-in-headwear-with-ornament-6934325/
Another geometric portrait, though this one is stylized differently. The original image it was based on can be found at https://www.pexels.com/photo/man-in-brown-woven-hat-and-blue-crew-neck-shirt-4966973/
One assignment we had in class was to make a cover for a fictional book, based on a fictional creature. I think the idea was for us to make up our own, but I ended up choosing a Lootbug from the video game Deep Rock Galactic , which you may have heard of before if you're familiar with online gaming. The game itself has a very geometric artstyle, which meshes well with vector illustration.
If you've ever seen one of those old travel posters, you know how well they lend themselves to being recreated with vector graphics. So, naturally, we had an assignment to make one. I chose to make my travel poster for the fictional location Prospit, from the webcomic Homestuck . If you aren't familiar, it's a giant moon-sized megastructure city made of random gothic buildings.
This isn't as flashy as the other projects, but it's still important- the use of gradient meshes to create the illusion of 3D objects, in this case a tomato, using vector graphics. The reference image is in the top left, and my recreation is below. To be completely honest, making this was a miserable experience and I would prefer to never do it again.
AAMT-142 (PHOTOSHOP)
A composite image done for an assignment, using only images that either I or a family member took myself. I got a lot of mileage out of this picture of me in that pointing pose this semester, so a lot of these examples are going to be slightly censored because I don't want to put my face on the internet. You know how it is.
For the midterm, we had to do 3 recreations of fine art using digital painting techniques- this is the first I did, a rough recreation of Jan Metejko's 1862 "Stancyzk", featuring a superimposed photo of myself, because I am a clown.
Another midterm digital painting, this time based on "Girl with the wine glass" (1659) by Jan Vermeer. I had the girl instead hold a phone, because I read her expression as extreme discomfort and thought it would be appropriate to have that reaction to checking something on the internet.
Last but not least of the midterm painting recreations, this one based on a MUCH more recent piece of art- artist Craig Mullin's 1995 piece of fanart for the videogame Marathon (1994). I felt like it fit the general style of the paintings we were working off of. I have placed the protagonist in a clown outfit for no good reason.
For our final project, we were allowed to choose what to do- I chose to do more digital painting, because I enjoy it. In this case, I recreated the portrait (by artist Aleksander Rostov) of the character Harry Du Bois, from the 2019 videogame Disco Elysium. Our good friend Harry is that messed up in the original portrait too, that's just what he looks like.